![]() The controls feel weird and floaty at first, but you’ll get the hang of it in a few levels. My only real gripe with the controls is the inability to remap the controls by default, as the fast paced running and jumping makes it difficult to take your thumb off the right stick to press the X button it would be really nice to be able to map jump to a shoulder button like L1. At any rate, Clustertruck lends really well to playing with a buddy or three as well, provided you switch off per death or perhaps per level. There are 90 total stages in Clustertruck: 9 worlds with 10 levels each. All 9 worlds are thematic ranging from a Desert, to Sci-fi, to Hell itself. Each world often introduces a new obstacle in some way that makes it unique, or prepares you for tougher stages in the future, like instant kill lasers that move around, or pressure plates that launch trucks high into the sky. ![]() As you progress through the 9 worlds, the difficulty ramps up in a fair, yet challenging way. As you complete stages, you’ll also rack up Style Points for performing stunts like just barely jumping off a truck before it explodes, jumping off a truck that is also midair, and maintaining a lot of air time at once. If you fail the stage, however, you won’t get to keep your Style Points, which lends well to “should I try this crazy stunt, or just focus on clearing the stage?” sort of thinking. You’ll also get bonus Style Points for completing a level, more so if you complete it quickly, or clear it without having to retry.Īfter you’ve accrued enough Style Points, you can spend them on Abilities and Utilities. ![]() You may have one of each equipped at any time, but can swap between any you own between levels. Abilities range from the simple, yet incredibly useful double jump, to air dashes, grappling hooks, jet packs and more, while Utilities offer things like slowing time, a portable truck you can throw in capsule form, freezing all trucks momentarily, and a double point mode for the daredevil in you.
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